Weapons


Weapons and Armor in Velitrium


Notes:  Weapon and Armor Quality

SWORDS

Cheap= 40% of regular price, will break 2/3 of the time on a          
       parry.

Good= regular price, will break 1/3 of the time on a parry.

Fine= also called "Duke Grade" 10x regular price will break
      only 1/6 of the time on a parry.  Does an extra +1 of
      damage.

Very Fine= also called "Prince Grade" 20x regular price will
           not break on a parry.  Does an extra +2 of
           damage. Only Dwarves can make this grade weapon.

King Grade= 40x regular price will not break on a parry.  
            Does an extra +3 damage. Only Dwarves can make
            this grade weapon.


AXES & POLE ARMS
Good= regular price will break 1/3 of the time on a parry.

Fine= "Duke Grade" 4x regular price will break 1/6 of the
      time on a parry.  Does +1 damage.

Very Fine= "Prince Grade" 10x regular price will not break
           on a parry.  Does +2 damage. Only Dwarves can
           make this grade weapon.


MACES
Good= regular price will break 1/3 of the time on a parry.

Fine= "Duke Grade" 5x regular price will break 1/6 of the
      time on a parry.  Does +1 damage.

Very Fine= "Prince Grade" 10x regular price will not break
           on a parry.  Does +2 damage. Only Dwarves can
           make this grade weapon.


BOWS & CROSSBOWS
Good= regular price

Fine= 4x regular price has 20% more range.

              EQUIPMENT  PRICES & INFO

Hand Weapons

KNIFE (DX-4-easy)
Weapon    Dam Type    Amt    Reach    Cost    Wt    MinST         Notes
Lg Knife         cut          sw-2     c,1       $40     1lb       -            Maxdam1+2
                      imp          th         c                                              ThrowMd1+2
                                                                                                 Single Edge 6-10”
Sm Knife        cut           sw-3    c,1       $30    1/2lb     -           Mdam1+1
                      imp          th-1      c                                             ThrowMd1+1
                                                                                                 Single Edge >6”
Sm Dagger     imp          th-1      c          $20    1/4lb     -           ThrowMd 1
Lg Dagger      imp          th          c          $40      1lb      -           ThrowMd1+2


SHORT SWORD (DX-5 or BROADSWORD -2)
Weapon      Dam Type    Amt    Reach     Cost    Wt   MinST      Notes
Short Sword     cut           sw        1         $400    2lb       7        Double Edged
                         imp          th         1                                           Sharp Point  

Falchion            cut           sw+1    1         $400    2lb      7        Single edged
                         imp          th         1                    

BROADSWORD (DX-5 or SHORT SWORD-2)
Weapon       Dam Type    Amt     Reach    Cost   Wt   MinST     Notes
Broad Sword       cut       sw+1       1       $500    3lb      10     Blunt Point,  Double edge
                           crsh      th+1         1    
Thrust Broad        cut      sw+1        1       $600    3lb     10      Sharp Tip, Double edge
   Sword               imp     th+2         1

Bastard  Sword    cut      sw+1       1,2     $650    5lb     11      Blunt Tip, Double edge    
                            crsh    th+1          2                                      One or two hands    
Thrust Bastard      cut     sw+1        1,2     $750    5lb     11      Sharp Tip, Double edge
    Sword              crsh    th+2          2                                       One or two hands

Scimitar                cut     sw+1         1       $600    3lb     10      Sharp Tip, Single edge
                            imp     th+2          1


View examples of Sword types



AXE/MACE/HAMMER (DX-5)
Weapon      Dam Type   Amt     Reach     Cost   Wt   MinST    Notes
Small Axe        cut            sw         1          $40     2lb       7        throwable, single blade
 (Hatchet)
War Axe         cut            sw+2     1          $50     4lb      12        Bearded axe, single blade

Throwing Axe  cut            sw+2     1         $60     4lb      12         Stats for hand to hand  
Light Club       crsh           sw         1          --     3lb       11
Large Club      crsh           sw+1     1          --    4lb       12

Small Mace     crsh           sw+2     1        $40    3lb       11            Used by horsemen
Large Mace    crsh            sw+3     1       $50    5lb       12             Used by footmen

Hammer          crsh            sw+2     1       $80    5lb       12           Double faced, flat head
Hammer/Pick  crsh            sw+2     1       $80    5lb       12            One flat face, one pick
                       imp             sw+2     1
Dwarven         crsh            sw+2     1      $100   6lb       12           One flat face, one axe
 Hammer         cut              sw+2


FLAIL (DX-6)
Weapon      Dam Type     Amt     Reach    Cost   Wt   MinST     Notes
Morningstar     crsh          sw+3       1         $80     6lb    12          Spiked mace
Flail                 crsh          sw+4      1,2       $100    8lb    13          one or two handed        


TWO HANDED WEAPONS

TWO HANDED SWORDS (DX-5)
Weapon         Dam Type    Amt      Reach     Cost    Wt   MinST     Notes
Bastard Sword    cut          sw+2      1,2        $650     5lb     11        same as above
                           crsh          th+2       2    
Thrust Bastard     cut          sw+2      1,2        $750     5lb     11        used two handed
   Sword              crsh          th+3       2                    

Great  Sword       cut          sw+3     1,2         $800     7lb     12       Blunt Tip, double edged
   Sword              crsh          th+2        2
Thrust Great         cut          sw+3     1,2         $900     7lb     12       sharp Tip
   Sword              crsh          th+3        2

Quarter Staff       crsh         sw+2     1,2           --      4lb      6        using sword technique
  Staff                  crsh          th+1        2


TWO HANDED AXE/MACE/HAMMER (DX-5)
Weapon    Dam Type  Amt   Reach   Cost  Wt  MinST  Notes
Great                cut     sw+3    1,2    $100   8lb   13
   Axe (double bladed)

War                  crsh    sw+3    1,2    $150   8lb   13
 Hammer           imp     sw+3    1,2

Maul                 crsh    sw+4    1,2     $80  12lb   14

STAFF (DX-5 or SPEAR -2)
Weapon    Dam Type  Amt   Reach   Cost  Wt  MinST  Notes
Quarter            crsh    sw+2    1,2        --   4lb    6
  Staff               crsh    th+2     1,2

SPEAR(DX-5 or STAFF-2)
Weapon    Dam Type  Amt   Reach   Cost  Wt  MinST  Notes
Javelin              imp     th+1    1          $30   2lb    --

Spear               imp     th+2    1          $40   4lb    9

Boar Spr.         imp     th+2    1          $50 4.5lb    9  crossguard

POLEARM (DX-5)
Weapon    Dam Type  Amt   Reach   Cost  Wt  MinST  Notes
Glaive                cut     sw+3    2,3     $100   8lb   11
                          imp     th+3    1-3  
Poleaxe              cut     sw+4    2,3     $120   10lb  12
                         crsh    sw+4    2,3


View examples of assorted Melee weapons




RANGED  WEAPONS                   Ranges
Weapon   Dam tp.  Amt  SS  ACC  1/2Dam  Max  cost wt St note
BOW (DX-6)
Halfling      imp         th    12     1       STx10 STx15  $50   2lb 7           
(Goblin)Bow

Elvish Bow imp        th+1  13   2       STx15  STx20  $100  2lb 10

Long Bow   imp       th+2  15   3       STx15  STx20  $200  3lb 11

Nomad Bow  imp   th+3  14   3   STx20 STx25  900  4lb 10
(Composite Bow)



CROSSBOW (DX-4)                            Ranges
Weapon   Dam tp.  Amt  SS  ACC  1/2Dam  Max  cost   wt   St  note
Crossbow   imp      th+4  12    4        STx20 STx2 5 $150 6lb 7 Md3d

Prod Bow   crsh     th+4  12     4       STx20 STx25   $150 6lb 7pellets/stones

REPEATING CROSSBOW (DX-5)        Ranges
Weapon   Dam tp.  Amt  SS  ACC  1/2Dam  Max  cost   wt   St  note
Crossbow   imp      th+4  13    2      STx20 STx25 $500 12lb  9 Max ST =11   
                                                                                                           Max Dam=1d+3
Magazine holds 6 bolts
Special bolts  $1 No fletchings or vanes on a bolt

Goats Foot  --   -- To Cock Crossbow or Prod 50  2lb 7 pg103
If ST of bow is greater than user it requires Goat's foot to cock.


View examples of Crossbows



SLING (DX-5)                                      Ranges
Weapon   Dam tp.  Amt  SS  ACC  1/2Dam  Max  cost wt St note
Sling            crsh        th   12     0       STx6  STx10  $10 1/2lb -rock
Sling            crsh      th+1 14     1      STx10 STx15  $20    2lb -rock
  Staff

KNIFE THROWING (DX-4)                   Ranges
Weapon   Dam tp.  Amt  SS  ACC  1/2Dam  Max  cost  wt St note
Lg Knife       imp      th    12   0           ST-2  ST+5  $40  1lb  --
Sm Knife      imp   th-1    11   0          ST-5  ST       $30  1/2lb --
Sm Dagger   imp   th-1    11   0          ST-5  ST        $20  1/4lb --
Lg Dagger    imp   th       12   0           ST-2  ST+5    $40   1lb  --

AXE/HAMMER THROWING (DX-4)     Ranges
Weapon   Dam tp.  Amt  SS  ACC  1/2Dam  Max  cost      wt St note
Sm Axe         cut      sw   11      1      STx1.5 STx2.5 $40   2lb 7
Throwing       cut    sw+2 10      2      ST  STx1.5      $60   4lb 11
   Axe  
Hammer       crsh     sw    11      1     ST  STx1.5       $80   5lb 12
SPEAR THROWING (DX-4)             Ranges
Weapon   Dam tp.  Amt  SS  ACC  1/2Dam  Max  cost     wt St note
Javelin         imp      th+1  10    3       STx1.5 STx2.5 $30   2lb 7
Spear          imp      th+3  11    2       ST       STx1.5  $40   4lb 9
Boar Spr     imp      th+2  11    1       ST       STx1.5  $50 4.5lb 9
BASIC DX or THROWING SKILL+3
Rock          crsh     th+1  12    0        STx2   STx3.5     --   1lb  --

NOTES:
Falchion's are short sword length, slightly curved single edged blades with a thick spine. The extra weight adds increased power to slashing attacks.

Scimitar is a larger single edged weapon that does damage as a thrusting broadsword.

 Boar spears have a cross bar 6 to 10 inches in length that prevents an impaled animal or opponent from forcing its way up the shaft. Widely used in hunting, boar spears do not fly well because of the cross bar.

Dwarven Hammers have an ax blade on one face and a hammer head on the other.


The Halfling Bow, sometimes called ‘Goblin Bows’ are called such because they are most frequently associated with these races (Mountain Goblins.)  Technically they are Short Bows and are manufactured and widely available throughout Velitrium.  They are popular with Horse Archers for their small size and ease of handling.

The Elvish Bow is a size commonly used by the Minfolan Elves, but conforms to the stats for a Regular Bow and human made examples can be found throughout Velitrium, though they are most common in Argentium and Ferramentium.

The Long Bow is primarily a human weapon, the best examples come from either the Western forests of Gemmatus, or the Frontier.  The bows have minor style differences which have no effect on performance, but archers often have strongly held preferences for one over the other.

Crossbows & Prods.  These are extremely popular throughout Velitrium.  Simple to use, easy to manufacture and not requiring extensive physical conditioning for optimum performance.  Prods have the additional advantage of being cheap to shoot, rounded pebbles can be substituted for lead bullets.  (Using stones reduces damage by 2.) One or the other can be found in most homes throughout the Valley.  Size, style, quality and strength varies widely.  It is generally held that the best Crossbows are made by the Dwarves.  These cost 4x the listed price and have 20% greater range.  The next best are held to be those made in Glenluce, which due to its proximity to Dwarfdale, attracts many skilled human craftsmen. These typically cost 2x listed price and can have 10% greater range.

  The listed Crossbow and Prod have a Strength of 10.  Increasing the ST of the weapon increases the price slightly.  Each additional point of ST adds $10 to the price.  Crossbow and Prod strengths range from 10 to 30.  (The maximum damage a Crossbow with a ST of 30 can do is 3d.)

  Cocking a crossbow or prod is done in one of several ways.

By Hand:
  A crossbow or Prod with a Strength no more than 2 greater than the user's can be cocked by hand.

Goat's Foot:
A crossbow or prod with a Strength more than 3 greater than the user's requires a Goat's Foot  to cock.

Windlass:
A crossbow or prod with a Strength more than 5 greater than the user's requires a windlass to cock.  The Windlass is built into the crossbow and adds $100 to the weapons cost, this is in addition to the cost of the weapon's extra strength and 4lbs to the weight.



















Swords

Melee Weapons

Crossbows

Repeating Crossbow

Armor

Shields

Helms

Accessories






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