title


Missiledine


General Directory

 Velitrium Menu 
Home
Credits
Creating a Character
Compendium Rules
House Rules
Whats New
My Style
Valuable Links

 History of Velitrium
History of Velitrium, Part 1
History of Velitrium, Part 2
Statistics of Velitrium
Chronology of Velitrium

 Life in Velitrium
Life in Velitrium
Institutions of Velitrium
Law and Order
Who's Who in Velitrium
Common Critters
Royal Mail
Velitrium Calendar
Mitraen Church
Old Faith
The Katallah
Dwarves
Medicine and Healing
Money and Finances
Travel
Customs
Calendar

The Encyclopedia Velitrium
Volumes A-C
Volumes D-F
Volumes G-I
Volumes J-L
Volumes M-O
Volumes P-S
Volumes T-V
Volumes W-Z
Goblin Dictionary
Lords of the Velitar

 The Bad Guys
The Valley of Khun Dhagra
The Dark Lore
Goblins
Jhensari
The Undead
More Baddies
The REALLY Bad

 Characters
Races
Names
Fighters, Mercenaries, Guards and Soldiers
Thieves and other Low Life
Jongleurs
Druids
Clerics of Mitra
Knights of Mitra
Sacarium Guards
Mages

 Magic
Magick
Alchemy
Circles of Power
New Spells: Body Control
New Spells: Mind Control
New Spells: Enchantment
New Spells: Making and Breaking
New Spells: Meta
New Spells: Movement
New Spells: Elemental Air
New Spells: Elemental Fire
New Spells: Elemental Water
New Spells: Elemental Earth
New Spells: Elemental Weather
New Spells: Elemental Acid
New Spells: Illusion and Creation
New Spells: Knowledge
New Spells: Protection and Warning
New Spells: Necromantic
New Spells: Light and Darkness
New Spells: Gate and Teleport

 Equipping a Character
Clothing and Accessories
Food and Drink
General Equipment
Miscellaneous Equipment
Armor
Bronze Armor for Mages
Dwarven and Elven Armor
Weapons
Weapon Accessories
Livestock
New Stuff

 Miscellaneous
Animal Training

 Maps of Velitrium
Map of Velitrium
Duchy of Gemmatus (South Gate)
Map of the Frontier
Map of Argentium
Map of Ferramentium
Player Maps

 Archives of Pre-Yahoo Games
The Archives











Money & Finances

Coins of Velitrium

1/2 Penny= small copper coin= $.50

1 Penny= large copper coin= $1.00

Farthing= small silver coin= $5.00

Noble= medium silver coin= $10.00

Lunar= large silver coin= $20.00

Royal= small gold coin= $50.00

Solar= large gold coin= $100.00


2  1/2 penny= 1 pence

5  penny= 1 farthing

2 farthings= 1 noble

2  nobles= 1 lunar

5  lunars= 1 solar

2  royals= 1 solar


A 1/2 Penny is a small copper coin, approximately the size of a  U.S.penny. 200 1/2 penny weigh 1lb.

A Penny is a medium sized copper coin, approximately the size of a U.S.nickle. 100 penny  weigh 1lb.

A Farthing is a small silver coin, approximately the size of a U.S. dime. 200 Farthings weigh 1lb.

A Noble is a silver coin approximately the size of a U.S. nickel. 100 Lunars weigh 1lb.

A Lunar is a silver coin approximately the size of a U.S. quarter. 50 Lunars weigh 1lb.

A Royal is a gold coin approximately the size of a U.S. dime.   100 Royals weigh 1lb.

A Solar is a gold coin approximately the size of a U.S. nickel.   50 Solars weigh 1lb.



NOTES:

Some of the coins are made to be cut in halves, quarters and even eighths. Specifically:

A Royal can be broken into halves of $25 each.

A Lunar can be broken into eight pieces of $2.50 each.

A Noble can be broken into halves of $5.00 each.

A Farthing can be broken into halves of $2.00 each.

A Penny can be broken into halves of $.50 each.

A Halfpenny can be broken into halves of $.25 each.

The monetary system of Velitrium is complex, it's meant to be. To simplify record keeping it may help to think in terms of dollars and cents and pounds of metal.

Coins by weight:

One pound of copper Halfpennies is worth as much as one pound of copper Pennies.
One pound of copper coins is worth $100.

One pound of silver Farthings is worth as much as one pound of silver Nobles, which is worth as much as one pound of silver Lunars.
One pound of silver coins is worth $1,000.

One pound of gold Royals is worth as much as one pound of gold Solars.
One pound of gold coins is worth $5,000.



The metals in gold and silver coins are not pure. They are both mixed with a percentage of copper.

A silver coin is 75% pure silver.
A gold coin is 80% pure gold.

This means that refined bar silver and bar gold, as well as natural nuggets are, if pure, worth more than the same weight in coins. 20 to 25 percent more.

One pound of pure Silver is worth $1,250

One pound of pure Gold is worth $6,000




Counterfeit Coins

During the Rebellion Duke Mulgrave, in cooperation with the Arch Mage Grimner and the High Priest Treldar, released tens of thousands of counterfeit coins, Royals and Solars, into the three northern Duchies. This was part of an attempt to destabilize the government and make it easier for Mulgrave to assume the throne. These coins were of gold, or appeared to be gold, and are actually magical in nature. They were made by Grimner, or so it is said. Many have been destroyed, but many are still out there. It is said that the money is cursed. Some people believe that the gold will corrupt your soul and turn you to evil. Others think it will cause you to come back as one of the undead after death. Still others think the money brings bad luck.
There is no easy way to recognize Grimner's Coins as they are called. They look like gold, feel like gold, weigh like gold. Alchemists have a test that reveals the truth, but it is complicated and takes time. Most money lenders have access to an Alchemist or testing equipment, but they charge for the test, generally two or three percent of the amount tested.

In the years right after the rebellion the coins were a problem, but it's been ten years since any significant number have turned up.



Job Table and Cost of Living

 

Job

Income/month

Cost of Living

Homeless Beggar

$50 - $100

$50

Tenant Farmer

$200 - $300

$100 - $150

Free Farmer

$400 - $500

$200 - $300

Resident Servant

$200 - $250

$100 - $150

Servant or Laborer, Woodcutter, sailor, etc.


$200 - $300


$175 - $250

Minor Craftsman, Shopkeeper, Baker, Candle maker, etc.


$350 - $450


$300 - $400

Caravan Guard, Mercenary

$375 - $400

$200 - $250

City Watch, Good Mercenary

$450 - $500

$200 - $250

Carpenter, Mason, etc.

$375 - $400

$250 - $300

Miner

$450 - $550

$200 - $250

Craftsman, Merchant, smith, bower, glassblower, etc.

$1,000 - $1,500

$400 - $800

Master Artisan, Great Merchant, minor official, bureaucrat

$1,500 - $2,000

$800 - $1,200





Cost of Living assumes food, clothing and housing for one person per month: Along with necessities like candles and heat.  For a craftsman or shopkeeper and the like this includes basic overhead. This does not account for major expenses. A married couple will increase income and expenses. Children increase expenses only: Except for farmers to which they add income.

Each adult adds $75 per month to cost of living.

Each child adds $50 per month to cost of living.

Children of farmers add $25 per month to income




Mercenaries

Mercenaries are expected to supply their own weapons and armor. If they are cavalry type they supply their own horse. Many employers will use foot troops as mounted infantry, in this case the employer will provide the mount.  In general the employer is responsible only for food and shelter, as well as pay.


Church of Mitra

The church provides food, shelter and clothing so the monthly stipend is minimal. A Priest is expected to tithe with this money.

Position

Amount

Monk

None

Friar

$75

Priest

$150

Senior Priest

$250

Abbot/Abbess

$400

Bishop

$600

  


Sacarium Guards

 In general they receive about half of what a normal mercenary would receive. Their relationship with the church is much more akin to that of a Hauscarl than a mercenary.



Hauscarls

These troops are completely equipped by their Lord. The Lord must pay a monthly allowance as well as provide medical care and the like, ensure equitable shares of loot, and pay a weregild as needed.
The weregild is paid upon the hauscarl's death. It generally ranges from three months of allowance to one years worth.

The Lord is also responsible for food, clothing and shelter. This last is somewhat negotiable and may be waved if the allowance is increased. The Lord is also responsible for the well being of the Housecarl's family.
Monthly allowances will vary depending on the quality of the individual. It will typically range from 1/3 of a normal mercenaries pay to as much as double the same.



Army Retirement Fund

Any soldier that serves more than 4 terms (6 years per term) is eligible for retirement pay and a land grant from the Crown.  The money is 1/2 of their pay at the time of mustering out. The Land Grant is by Fee Service and is for four acres in the County of the Crown's choice.  (The Land Grant may be sold.) Further, any soldier permanently disabled from military duty is eligible for the same benefit regardless of length of service.

The family of any soldier killed in service will receive a Weregild of three months pay plus one month for each term, plus one extra month if the soldier died in combat.  When a retired soldier dies, one that was eligible for half pay, the family receives 3 months of his half pay. They may retain possession of the Land Grant as long as there is someone able to fulfill the Fee Service.



Army Pay

Army pay is less than a mercenaries, but royal and ducal troops are supplied with armor, weapons, food and housing.

Private Soldier = $5/day + room and board
Noncom = $6/day + room and board
Sr. Noncom = $7/day + room and board
Jr. Officer = $9/day + room and board
Officer = $10/day + room and board

Field Bonus = $1/day


Booty Shares

Army troops will receive bonuses from the sale of livestock,  equipment and slaves captured by their unit.  Soldiers are permitted to replace lost and damaged equipment from captured gear (they are responsible for lost gear if its not replaced)

Captives = 40 farthings ($200)
Livestock = 10% of value
Weapons & Armor = 10% of total value
Magic Items = Confiscated by Crown = 50 Farthings each ($250)

By custom booty is divided thus:

20% to Commanding Officer
40% of balance divided amongst all other officers
20% of balance divided amongst all Noncommissioned Officers
Balance divided amongst ranks



Cost of Living Examples:

Free Farmer:
A typical farming family, owning some level of title to approximately 5 acres, with two adults and two children, will gross about $6,000.00 per year.  After cost of living, taxes, etc., they net about $1,200.00 per year. This averages $3.30 per day. If they don't have to replace any livestock lost from accident, disease or raiders, they may have enough to buy a minor magic item or two to make life easier, or send a child off to study magery, or pick up a few more acres, or some extra animals....

A Tenant Farmer:
Working the same land with the same family, the tenant would split the net with the land owner, generally 70/30, leaving $840 left over annually. This averages $2.30 per day.

Town folk:
A couple with two children.  He is a carpenter, she is a seamstress. They gross $8,400, but since they must buy all their food as well as pay for housing, taxes, etc., they net about $900.  This averages $2.46 per day.  Of course, town life has a few advantages over the farm.  It is generally safer. Help is close by if something happens, the Watch and Militia are there to protect and defend.  Life is more interesting and often times less laborious