Illusion & Creation



Illusion & Creation
Glitterdust     Area
     Creates a cloud of glittering golden particles.  Those within the cloud
     are affected as if by a flash spell.  In addition, all within the area
     are covered by the dust which cannot be removed and continues to
     sparkle until it fades.  Note that this reveals invisible creatures.
     Duration: 3 seconds
     Base Cost: 5 to cast, 5 to maintain
     Prerequisises: Light, 3 illusion/creation spells


Illusion & Creation
Mirror Images   Regular
     Causes a number of illusionary duplicates of the caster to come into
            being around him.  These images do exactly what the wizard does.  Since
            the spell causes a blurring and slight distortion when it is cast, it is
            impossible for opponents to determine which is the actual caster.
     When an image is struck it disappears but all other images remain
     intact until struck.  During the casters action each turn the images
     seem to shift so that, even if the wizard was struck, it becomes
     impossible to pick him from amongst the images.
     Duration: 3 seconds
     Cost: 2 per image; 1 per image to maintain (Minimum)
     Prerequisistes: Complex Illusion, Blur
            Items: Clothing or jewelry. Energy cost to create 100 per image





Illusion & Creation
Create Monster  Regular
     Functions as per the create animal spell but the caster can create any
            creature he has personally encountered.
     Duration: 1 minute
     Cost: 4 per 100lbs of creature's weight
     Prerequisite: Create animal, Create Warrior



Illusion & Creation
Phantom Steed   Regular
     Creates a quasi-real horse-like creature.  A phantom steed has a black
            head and body, grey mane and tail and smoke-coloured, insubstantial
            hooves.  It will not fight, but all normal animals will shun it.  It is
            identical to a war horse except that it has a move of 20.
            ST 40 DX 9 IQ 4 PD0/DR0 It can carry two  
            people, including the caster. The Caster does not have to be mounted on the steed.
            It may also have the following special abilities:
            *       Pass over sandy, muddy or even swampy ground without difficulty.
            *       The ability to pass over water as if it were firm dry land. (walk on water)
            *       The ability to run on air as if it were firm land.  However, the
               steed cannot change altitude, so it can only run along a single
     altitude. (walk on air)
            *       The ability to fly at a move of 24. (flight)
     Duration: 1 hour
     Cost: 10+2 per special ability.  Each ability must be purchased in order
            (so, for example the ability to run on water couldn't be purchased
            without the ability to pass over uneven terrain), half to maintain.
     Prerequisites: Create Mount, Hawk Flight,  Walk on Water,  .
            Items: (a) A permenant mount may be created for 200 times casting cost
(b)Horn or whistle Mage only Energy cost to create 500 times casting cost






Illusion & Creation
Phantasmal Warrior      Regular
     Creates a phantasmal creature whose appearance is drawn from the
            subject's greatest fears.  The phantasmal warrior has ST, DX, IQ and HT
            of 12 and has an attack skill of 16.  Only the subject can see the form
            of the phantasmal warrior - to all others it appears as a shadowy shape that is   
            immune to all harm.  The phantasmal warrior may be disbelieved but only by the  
            subject. While all damage from the Phantasmal Warrior feels physical, it is
            actually taken to IQ.  When IQ reaches 0, the subject will fall
            unconscious.  The IQ will return at a rate of one point every two hours.
     Duration: 1 minute
     Cost: 5 to cast, 5 to maintain
     Prerequisite: Perfect Illusion, Mind Reading









Illusion & Creation
Projected Image     Regular   MVH

           This spell creates a Perfect Illusion of the spell caster and establishes a channel     
            between him and it to allow all spells cast by the mage to originate from the  
            image.  The Image duplicates the casters actions, words etc.  The image can be
            touched by others and will appear to suffer damage if the caster so desires, though  
            in fact it suffers no ill effects.  The image must remain within sight of the caster at
            all times.  Only Dispel Illusion can affect it.
            Duration: 1 minute
     Cost:  4 to cast, 4 to maintain  High skill does not reduce cost
     Prerequisite: Magery, Telecast, Perfect Illusion
            Items: small statuette of the particular person carved from crystal. Mage only.
            Energy cost to create 2,000