Light & Darkness



Light & Darkness
Colour Spray    Regular; Resisted by HT
     Causes a vivid, fan-shaped spray of clashing colours to spring forth
     from the caster's hand.  Up to six creatures within line of sight can
     be affected by this spell.
     The target(s) of this spell become mentally stunned and must roll vs
     IQ each turn to recover.
     Cost: 2 per target (max 12)
     Prerequisite: Mental Stun, Light Jet, IQ 13+
            Items: Glove or ring. Energy cost to create 500



Light & Darkness
Dancing Lights  Regular
     Creates, at the caster's option from one to four lights that resemble
     either torches or lanterns (and cast that amount of light), glowing
     spheres of light (such as evidenced by Will 'O Wisps), or one faintly
     glowing, vaguely man-like shape, somewhat similar to that of a
     creature from the elemental plane of fire.  The dancing lights move
     as the spellcaster desires without concentration (although the
     dancing lights still count as an "on" spell).  This spell winks out
     if it travels more than 75 yards from the caster.
     Duration: 1 minute
     Cost: 2 to cast, 1 to maintain
     Prerequisite: Light, Simple Illusion
            Items: Staff, wand. or jewelry. Energy cost to create 300



Light & Darkness
Area Invisibility       Area
     Functions as per the invisibility spell except it affects an area.  The
            effect is centred on the subject.  Anyone stepping out of the spell range
            loses the effect.  Those stepping into the area after the spell is cast
            do not gain invisibility.  Those under the effects of this spell cannot
            see each other.  The area cannot move.
     Duration: 1 minute
     Base Cost: 5 to cast, 3 to maintain
     Prerequisite: Invisibility
            Items: (a)Staff, wand. or jewelry. The item must remain at the center of the area
            for the duration, moving it cancels the spell Mage only Energy cost to create 4,000
            (b) For 100 times the cost an area may be affected with a permenant Area
             Invisibility