Light & Darkness
Light & Darkness
Colour Spray Regular; Resisted by HT
Causes a vivid, fan-shaped spray of clashing colours to spring forth
from the caster's hand. Up to six creatures within line of sight can
be affected by this spell.
The target(s) of this spell become mentally stunned and must roll vs
IQ each turn to recover.
Cost: 2 per target (max 12)
Prerequisite: Mental Stun, Light Jet, IQ 13+
Items: Glove or ring. Energy cost to create 500
Light & Darkness
Dancing Lights Regular
Creates, at the caster's option from one to four lights that resemble
either torches or lanterns (and cast that amount of light), glowing
spheres of light (such as evidenced by Will 'O Wisps), or one faintly
glowing, vaguely man-like shape, somewhat similar to that of a
creature from the elemental plane of fire. The dancing lights move
as the spellcaster desires without concentration (although the
dancing lights still count as an "on" spell). This spell winks out
if it travels more than 75 yards from the caster.
Duration: 1 minute
Cost: 2 to cast, 1 to maintain
Prerequisite: Light, Simple Illusion
Items: Staff, wand. or jewelry. Energy cost to create 300
Light & Darkness
Area Invisibility Area
Functions as per the invisibility spell except it affects an area. The
effect is centred on the subject. Anyone stepping out of the spell range
loses the effect. Those stepping into the area after the spell is cast
do not gain invisibility. Those under the effects of this spell cannot
see each other. The area cannot move.
Duration: 1 minute
Base Cost: 5 to cast, 3 to maintain
Prerequisite: Invisibility
Items: (a)Staff, wand. or jewelry. The item must remain at the center of the area
for the duration, moving it cancels the spell Mage only Energy cost to create 4,000
(b) For 100 times the cost an area may be affected with a permenant Area
Invisibility