Enchantment
Enchantment
Magic Mouth Enchantment
Imbues the chosen object with an enchanted mouth that suddenly appears
and speaks his message when a specified event occurs. The message, which
must be of 25 words or less, can be in any language known to the caster.
The mouth cannot speak magical spells or use command words.
The spell functions when specific conditions are fulfilled according to
the command of the spellcaster. Some examples are to speak "to the first
creature that touches you." Only visible and aural cues can be used.
The magic mouth has no other senses.
Duration: until triggered
Cost:8
Prerequisites: Voices, Complex Illusion, Link
Items: For 100 points the Mouth may be made permenat
Enchantment
Explosive Runes Enchantment
Causes mystical runes to appear upon a book, map, scroll or similar
object bearing written information. The runes are almost impossible to
detect without activating by non-magical means. A critical success or a
success by more than 8 on a traps roll will notice them. Analyze Magic
and the like will notice them.
The caster may handle and read the document safely. He may opt to add a
command word to allow others to read the document safely.
If the runes are read they explode doing damage as an explosive
fireball centred on the reader. Unless the object is fire resistant, it will be
destroyed or badly damaged in the blast
Cost: 4 per point of explosive fireball (3D max or 12 points)
Prerequisistes: Explosive Fireball, Scroll
Items: Quill to write explozive runes. Mage only. Energy cost to create 1,800
Enchantment
Sepia Snake Sigil Enchantment Resisted by HT
Causes a small written symbol to appear amongst the text of any written
work. The symbol may be traced upon any flat surface such as a door or chest.
When read, the so-called Sepia snake springs into being and strikes at the nearest
living creature in an area of 3 hexes from the symbol,with a skill of 18 (but will
not strike the caster of this spell). The attack may be dodged or blocked. If it
strikes successfully, the victim is placed in a state of suspended animation.
If the sepia snake misses it's target it dissipates in a flash of brown
light, with a loud noise and a puff of dun-coloured smoke that is 10 feet
in diameter. This cloud acts as the fog spell and lasts for one minute.
The spell may be detected as per explosive runes.
Duration: Until activated
Cost: 8
Prerequisites: Explosive Runes, Suspended Animation
Enchantment
Magic Mirror Enchantment
Used in the divination spell crystal gazing. In all other respects the
magic mirror created is identical to a crystal ball.
Energy cost to create: 1,000
Prerequisite: Divination (Crystal Gazing)
Enchantment
Temporary Enchantment Enchantment
This lets the Enchanter create magic items that will function only a few times before losing their enchantment,
at a substantial savings in energy cost (and therefore time.)
An item can be temporarily enchanted at an energy cost of 15% the normal cost for an item of that type, per
use. An item with but a single use can be created for 15% of the normal energy, two uses would cost 30%,
three would cost 45% and four 60%, etc
The temporarily enchanted item will act in all respects as a normal item of that type until all of its spells have
been used. Once all the spells are gone, the item is no longer magical.
The Temporary Enchantment is used in place of the Enchant spell. A single item may not be enchanted with
both temporary and permenant enchantments.
Temporary Enchantment can only be used to give items a one-time ability to cast a a certain spell-- not to cast
the spell on the object.
Temporary Enchantment cannot be used in conjunction with any Enchantment college or Meta-Spell EXCEPT
the following: Speed, Power, Hex, Limit, Name, Link. Temporary Enchantment cannot be used toreduce the
cost of spells that already have limited uses (e.g. Skull Spirit)
Duration: Until all the item's uses have been expended
Cost: Determined by specific spell
Prerequisites: Enchant