Kill Area; Resisted by HT
All creatures within the area of effect take 1D damage per 4 points of energy the caster uses. PD and DR are of no help. This does affect the Undead.
Base Cost: 4 - 12 Cannot be maintained
Prerequisites: Death Touch, 10 Body Control spells including pain, 6
Necromantic spells including Steal Health
Magic Missile Missile
Creates up to five bolts of magical energy that dart forth from the
caster's fingertip. Each bolt does 1d6-1 damage. Each bolt may be fired
at a different target. The darts have 1/2D 30 Max 60.
The caster may opt to use non-lethal energy. In this case the bolt does Stunning
damage as per B127. The target Resists by HT - 1 per bolt that strikes him. Each
turn the target rolls to recover its HT roll improves by 1 from itís initial roll. So if
the target was struck by four bolts, it resists at HT-4. The first round there after it
is HT-3, the second round HT-2 the third round HT-1 the fourth round HT.
Bolts may be blocked or Dodged, but not Parried. PD does apply, but not DR.
Time to Cast: 1 second per 2 missiles created
Cost: 4-20 to cast, 4 per missile created
Prerequisites: Magery 2, Stun, Death Touch, Curse Missile
Items: Staff, wand, glove or ring. Usable by Mage. Energy cost to create 600