Body Control

Body Control
Kill                   Area;                   Resisted by HT
     All creatures within the area of effect take 1D damage per 4 points  of energy the caster uses.  PD and DR are of no help.  This does affect the Undead.
     Base Cost:  4 - 12  Cannot be maintained
     Prerequisites: Death Touch, 10 Body Control spells including pain, 6
            Necromantic spells including Steal Health


Body Control
Magic Missile   Missile
     Creates up to five bolts of magical energy that dart forth from the
     caster's fingertip.  Each bolt does 1d6-1 damage.  Each bolt may be fired
     at a different target.  The darts have 1/2D 30 Max 60.
            The caster may opt to use non-lethal energy. In this case the bolt does Stunning
            damage as per B127.  The target Resists by HT - 1 per bolt that strikes him. Each
            turn the target rolls to recover its HT roll improves by 1 from it’s initial roll. So if
            the target was struck by four bolts, it resists at HT-4.  The first round there after it
            is HT-3, the second round HT-2 the third round HT-1 the fourth round HT.
            Bolts may be blocked or Dodged, but not Parried. PD does apply, but not DR.
     Time to Cast: 1 second per 2 missiles created
            Cost: 4-20 to cast, 4 per missile created
            Prerequisites:  Magery 2, Stun, Death Touch, Curse Missile
            Items: Staff, wand, glove or ring. Usable by Mage. Energy cost to create 600