New Stuff!

NOTE!  The stuff on this page is not available in every village and town, and when it is available it is not found in quantity!  Consult with the GM before purchasing it!

REPEATING CROSSBOW (DX-5)        Ranges
Weapon   Dam tp.  Amt  SS  ACC  1/2Dam  Max  cost   wt   St  note
Crossbow   imp      th+4  13    2      STx20 STx25 $500 12lb  9 Max ST =11   
                                                                                                           Max Dam=1d+3
Magazine holds 6 bolts

Special bolts  $1 No fletchings or vanes on a bolt


Common Oil Bomb
This is a 1 pint flask of regular lamp oil with an improvised wick. When it hits it will cause 1d-3 damage to its target for 3 rounds, after which it will burn out. It can also be used to fuel Fire Tubes and lanterns. Cost is $2


Dragon’s Breath
Used in Fire Tubes (Drakes) or as improvised fire bomb. It will burn for 1 minute, even underwater. It costs $75 per pint.   A single pint, with an improvised wick, can be thrown as an oil bomb. It will do 1d-2 damage on the first three rounds and 1d-3 on the remaining rounds until it burns out, after 1 minute, or is extinguished.  


Fire Arrows:
 These are alchemical devices that explodes into a ball of fire when it hits a target (or anything else for that matter!)  They are made in much the same way as Fire Staves, using the same materials and substances. On a hit the target takes regular arrow damage plus 2d fire damage. They will go off if too roughly handled and will discharge underwater for 1d damage. (See the description of Fire Staves for more info.) A dozen arrows or bolts will be packed in a padded, reinforced wood and leather case. This keeps them safe from all but the roughest handling, but it takes about 5 seconds to unbuckle, open and unwrap the arrows. The force of the arrow release and acceleration starts the chemical reaction, so an arrow shot straight up will explode in the air two seconds after release. (Being smaller than staves the rxn is quicker.) It is possible for someone shot at close range with a firearrow to rip it out before it explodes, IF he recognizes it AND grabs it quickly enough AND is willing to suffer another 1d damage tearing it out.
The blast radius is only 1hex. It affects only the target and anyone in close combat.  The arrows/bolts are worth $100 each.  A case for 6 arrows or bolts costs $300.  For 12 $500


Fire Staves
 These are made by alchemists, not mages. (See alchemical items)  It consists of a bundle of reeds, Yellow Leafed Swamp Cane, harvested during a two week period after the cane flowers and before the seed pods are fully formed.  The cane must be cut under water (the plant grows in shallows up to 2 feet deep) and the cut stem must not be allowed to dry out or drain its sap.  The reeds cannot be any thicker than a man’s thumb, or thinner than his little finger.  They must be utilized within three days of being cut.  The reeds are stripped of their leaves and placed in vats of a specially prepared chemical bath. They remain in the bath for thirty days, absorbing the salts and chemicals where they react with the plant’s sap.  At the end of thirty days they are carefully removed from the vat and tied into tight bundles of eight to ten reeds. These bundles are coated in plaster or clay, all except one end, and allowed to harden, which takes three days. A staff is about 4” in diameter and 4 feet long.
  When the length of the staff is struck sharply against a solid object, the ground or a wall, it starts a rapid chemical reaction.  Three seconds later the exposed end sprays a cone of fire three hexes long and one hex wide.  The flame lasts one second and leaves a trail of glowing sparks on the floor in front of it. At this point the staff is finished, though the reeds will smolder and drop glowing embers for some time to come.  The rxn cannot be stopped or the staff reused.  A staff can be discharged under water, in this case the burning is confined to a bubbling efferfescent ball about a foot in diameter at the end of the staff.  The burning will last for three seconds.
  Damage from the flame jet is 2d the round it hits and 1d the round following.  Under water the fire ball does 1d per round for three rounds.  The staves are light, so striking some one is treated as a light baton. A blow will start the reaction. Once burned out the staff is useless as a weapon and will crumble if struck.   Cost = $1,000 each.



Fire Grenade
1 flask of Dragon Breath attached to short handle of Fire Stave material.  Thump the handle and throw for air detonation, or simply throw for ground burst.
It detonates 2 seconds after the thump or impact. The Explosion causes concussion and fire damage in its hex and in a 3 hex circle. The fire, including the splatter, will burn for 1 minute doing damage each round.
Cost $275  each

Target Hex = 2d-2
1 hex circle = 1d-2
2 hex circle =  1d-3
3 hex circle = 1 point


Fire Tube (Drakes)
Man portable flame thrower, see the description Fire Tube in the Encyclopedia Velitrium.

                                 Length     Weight     Range   RoF   Damage   Note     Cost
Dwarven Fire Tube   30”      15lbs          2           1/10     Varies             $10,000
          Lamp Oil            1 pint        1d-2/rd for 3 rounds           $2
          Dragon Breath  1 pint        1d-1/rd for 1 minute          $75

Human Fire Tube       36”     20lbs         1           1/10      Varies             $5,000
          Lamp Oil      1 pint          1d-2/rd for 3 rounds           $2
          Dragon Breath   1 pint   1d-1/rd for 1 minute          $75

Replacement wick  $5



Holy Water
This is made by Mitraen Priests in special ceremonies that must be preformed in Temple.  It is employed in many religous services, ceremonies and 'miracles' (Spells.)  It is also effective as a weapon against certain types of Undead, some Demons and select followers of the Dark Lore.
It has no effect on Jhensari Tomb Wights, nor does it harm Zombies, Skeletons, Ghosts or any Undead that lacks a physical form. It is notably effective on Ghouls and Vampires.  Splashed or Thrown a vial of Holy Water does 1d-3 with a minimum of 1 point damage versus the Undead as noted.
A vial of Holy Water, it must be stored in specially prepared glass vials and kept sealed, can be thrown or splashed.  A vial is approximately 2 ounces.  Though the Church gives Holy Water to members of the Faithful who are in good standing, this is typicaly only 1 vial per person.  For a member of the Faith to obtain more, they must buy it.  The Church will, grudgingly, sell Holy Water to Druidic followers, recognising their value in the war against the Undead.

Holy Water           Cost per Vial
Mitraen Faithful        $25
Druidic                       $50




Enchanted Fire Lighter: Most commonly a 3” piece of polished wood set with small ruby chip that will ignite any flammable object when touched to it.  Some mages use metal, others use rings, though these are hard to light a pipe with. Equivilant of a candle or match flame in area of effect. Will lite candle, paper, etc in 1 sec. Requires 1 point of Energy per use.  This is a permenant item and is good for an unlimited number of uses.
It is made by Mages though it may be used by anyone. The flame will light under almost any weather condition except very high winds or when totaly immersed in water.
(This item is usually found for sale in the cities and larger towns. Most Mages who make them do so for personal use. It is a common ‘first enchantment’ item for mages, especially Fire Mages, who are learning to make magic items.)
Cost = $250



Alchemical Fire Lighter:  A finger sized piece of greasy, black stone. (Commonly 3” in length.) This is an alchemical substance that when scraped across a rough surface, like stone of unfinished wood, while ignite into a match sized flame.  The flame consumes the substance at a rate of about 1” per hour.  It is used to light candles, pipes, torches, small fires etc.  Lighting a candle typically uses 3 seconds of ‘fuel’ while a pipe or small fire takes 5 seconds of fuel.   
Though a 3” piece is good for about 3500+ candle lightings, for practical purposes it becomes difficult to use the stick once it is less then an inch long without burning ones fingers, allowing about 2400 candle lightings.
Though far more reliable then flint and steel, it still does not work in windy or wet conditions.  If immersed in water the stick will begin melting in about a minute and after three minutes it is useless.
(This is a fairly common item and can be found for sale in most towns and decent sized villages.)
Cost = $25

Lantern/Stove, 1 pint cap wt.3lbs(4lbs full).....$80
 The Lantern/Stove is a specialy formed hooded lantern that can be used to cook with. The top is shaped with collapsable prongs to accept a small cooking pot. The Lantern/Stove can be used to cook a hot meal even when showing a light is not desirable.