
General Directory
Law and Order
Law
and Order in Velitrium
The Watch:
Every city and town of any size has a Watch. These men serve as the
police force, fire brigade and as the noncom officer cadre for the
Spear Levy when that is called up.
The
Watchmen are generally armored in reinforced leather and are armed with
a club or staff to subdue drunken rowdies, and a short sword and
crossbow for more serious problems. A Watchman wears a brass badge or
pin in the shape of a lantern, a representation of the light the
patrols carry at night and a symbol of the `Light of Truth and Justice'
that their presence brings.
The
Watch is generally under the operational command of a Captain who will
have one or more lieutenants, several sergeants and corporals as
needed. The true commander is the Deputy Sheriff assigned to the
community.
The
Watchmen are always careful not to intervene too soon in any brawl
where the odds are not stacked heavily in their favor. The job does not
pay extraordinarily well but does carry a pension, it attracts a
cautious and thoughtful kind of man.
The Rangers
The
Rangers are to the countryside what the Watch is to the town. Operating
in small patrols from barracks in the outlying communities, they police
the countryside, dealing with matters like poaching, cattle stealing,
and highway banditry. They also serve as the police in those
communities too small to maintain a force on their own.
The
Rangers are generally better armed and equipped than the Watch. Scale
mail, shields, broadswords and bows are standard. Rangers wear a brass
badge or pin in the shape of an arrow head. They are mounted and have
assigned areas that they patrol. Rangers have a reputation as being
less inclined to subdue opponents than the Watch.
Like
the Watch they have officers for operational command but answer to the
local Deputy Sheriff. And like the Watch they tend to be cautious in
carrying out their duties, and to look before they leap. This is
understandable since they often deal with problems while miles away
from help or reinforcements. Many people complain that the Rangers know
their way around the country inns better than the county they're in.
County Sheriff and Deputy
Sheriffs
The
Sheriff, there is only one, is appointed by the Count or Countess of
the county. The Sheriff's principal function is to oversee the
collection of taxes. To this end Deputy Sheriffs assist the Baron's
taxpayers in collecting from reluctant citizens. The Sheriff travels
from Barony to Barony and checks the local Baron's books to ensure that
he took no more than his rightful share of tax revenues, and to see to
it that the revenues of last year where truly spent as they were
intended. If the Baron set aside funds for bridge building and road
repair then the work had best been done.
The
second function of the Sheriff, and especially his deputies, is law
enforcement and more importantly prosecution. In most local criminal
affairs, especially those that take place in town, the Deputies
undertake the investigation, if any. They also serve as the prosecutor
against the accused during the trial. For manpower the Sheriff and
Deputies may call upon the local Watch, the local Rangers, the Militia
or the Count's personal troops and those of the local Baron's.
The
Sheriff and his Deputies are not permitted to operate outside their
County, nor may they arrest a noble on any matter other than tax fraud
or tax evasion. The Sherif and his Deputies may not arrest, pursue or
take anyone off of Church land or from a Cathedral, temple, chapel,
shrine or monastery; without the Church's permission.
Marshals
The
Marshals are appointed by the Duke or Duchess of the Duchy. Their
primary function is to ensure that the Counts don't keep any more of
the tax revenues than allowed and that the revenues are used properly.
The secondary function is to police the lesser nobility and the
Sheriffs and his deputies, and if needed, investigate and prosecute the
Barons and Counts.
For armed support the
Marshal's may use Ducal forces, County troops, Baronial forces or the
Watch and the Militia.
The
Marshal's jurisdiction is anywhere in their Duchy. However the Marshals
may not arrest, pursue or take anyone off of Church land or from a
Cathedral, temple, chapel, shrine or monastery; without the Church's
permission.
Royal Constables
The
Royal Constables serve for the King the same function as the Marshals
do for the Dukes. The ensure that the tax revenues collected by the
Dukes are properly administered and shared with the King. They also
investigate any impropriety on the part of the Duke and his people.
For armed support they
may call upon Royal Troops and even Avengers. The Constables have
jurisdiction throughout the Kingdom.
The Laws of Velitrium
The
Laws are divided into two codes, they are Secular and Church. Some
crimes fall under both codes and a guilty party may be prosecuted,
convicted and punished under both. This is usually done only in cases
of hardened criminals and serious and repulsive crimes.
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Secular Crimes
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Penalties
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Perjury
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Death by hanging.
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Murder
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Death by hanging and weregild to family.
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Treason
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Death by decapitation and forfeiture of all property and
titles.
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Necromancy
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Death by decapitation and the body is burned.
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Robbery (by force)
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Death by hanging.
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Distribution & sale of banned materials
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Branding and/or flogging and fine and/or indenture.
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Rape
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Castration and fine.
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Maiming
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Flogging and indenture.
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Arson
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Branding and fine and indenture.
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Dueling
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Flogging and fine.
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Theft, major
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Flogging and indenture.
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Slander
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Flogging and indenture.
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Tax Evasion
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Indenture.
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Assault
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Flogging and fine.
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Trespass
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Flogging and fine.
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Poaching
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Flogging and fine.
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Bootlegging
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Flogging and fine.
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Possession of banned materials.
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Flogging and stocks.
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Theft, minor
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Flogging and fine.
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Insubordination
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Flogging or stocks or fine.
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Public Drunkenness
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Stocks and fine.
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Disturbing the Peace
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Stocks and fine.
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Prostitution
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Stocks and fine.
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Definitions:
Decapitation is by a axe and is
done by the Executioner.
Flogging.
The Magistrate may sentence from 3 to 99 lashes, at his discretion.
Every six blows roll 1D. On a sentence of three to five roll 1D-2.
Some flogging sentences call for the miscreant to be 'Whipped
through
the streets' as a method of combing humiliation with physical
punishment. In such a case the prisoner is tied to the back of a
cart
or a horse and is lead through the streets while the executioner walks
behind administering the flogging.
Stocks.
The judge may sentence as little as 1 hour to as many as 1,000 hours.
The sentence may be continuous or in X hours per day.
Fines
are split between the victim and the local Baron. (The Baron must
divide this with the Count, who divides it with the Duke, etc.)
Indenture.
The criminal is sold into slavery for a period of years, never less
than one year and never more than thirty. The criminal is generally
sold at public auction or, in some cases, is given to the victim
as
compensation.
Branding. The brand is placed on
the forehead for easy visibility.
Castration. Pretty self
explanatory.
Hanging. This is performed by
the Executioner and is done on a gallows.
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Church Crimes
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Penalties
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Perjury
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Death by hanging and Anathematize.
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Murder
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Death by flogging and Anathematize.
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Treason
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Death by decapitation and Anathematize.
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Necromancy
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Death by fire and Anathematize.
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Blasphemy
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Death by flogging and Anathematize.
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Robbery (by force)
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Death by hanging.
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Distribution & sale
of banned materials
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Branding and flogging
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Rape
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Castration and branding and Anathematize.
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Maiming
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Like maiming.
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Arson
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Branding and flogging.
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Dueling
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Flogging and Anathematize.
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Theft
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Branding.
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Assault
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Flogging.
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Trespass
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Flogging.
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Possession of banned
materials.
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Branding.
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Impiety
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Flogging.
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Public Drunkenness
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Public Penance.
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Disturbing the Peace
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Public Penance.
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Prostitution
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Public Penance.
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Definitions:
Public
Penance can take several forms. Examples include, walking the streets
ringing a bell while carrying a sign that proclaims the crime. Carrying
a large candle while being lead through the streets by a donkey. Riding
in a cart bedecked with signs while criers read out your sins, etc...
The effect is to damage the
individuals reputation. -1 to -3, depending on the crime, for everyone
in the local area.
Anathematize. To cast out or
excommunicate the individual from the Church.
Death sentences. The Church has
it's own Executioners.
Explanations of the Laws:
Poaching.
Hunting on privately owned land, Royal or Ducal lands. Also hunting
deer in the valley without a permit. These are issued by the Rangers
and are only valid in the County of issue.
Maiming.
Willfully injuring someone in a malicious way or in an unsanctioned act
of violence. The injury must be permanent, otherwise it is Assault.
Assault. An unprovoked attack on
another.
(Self defense and protection of
property or another person are valid defenses.)
Insubordination.
When a commoner fails to show proper respect or deference to a noble.
Often time the noble's henchmen will provide an informal beating of the
offender.
Bootlegging. The Duchy requires
all brewers and vintners to hold a permit. All alcohol is taxed when
sold to the wholesaler.
Theft.
The theft of livestock, weapons and armor, the means employed to make a
living (ie, tools) are generally considered major. As well as large
sums of cash, generally anything over $400.
The theft of small items
of low value, clothes, household goods and especially food is
considered minor.
Blasphemy and Impiety. Impiety
means publicly denigrating the Church, any of it's servants, it's
policies and goals.
Blasphemy,
a much more serious offense, means publicly questioning Mitra and
Mitra's teachings, cursing Mitra or Mitra's miracles, etc...
Banned Materials. These
primarily deals with two items.
Mali:
This is a mushroom and it's spores that grows at higher elevations.
When eaten, or inhaled, Mali causes hallucinations. Mali is used
extensively by Jhensari shamans as part of their religious rituals and,
reportedly, by some Cults of the Dark Lore. It is highly addictive,
hallucinogenic, illegal and a dose costs $50. (25 point disadvantage)
(A
close relative of Mali is Das-Mali. This mushroom is virtually
identical to regular Mali, only an expert can tell them apart (roll Vs
Naturalist skill). Das- Mali is highly poisonous.)
Bagra:
A plant that grows around certain oasis in the Desert of Nygg. It can
be dried and smoked or distilled and laced into wine. It is mildly
addictive and provides the user with a blissful and relaxing couple of
hours. Relatively cheap, $10 for an ounce or $20 for a pint. Both
quantities will produce about ten `highs.' (This is a 15 point
disadvantage.)
Trials
A Trial is presided over by one
or more Magistrates.
Some
Magistrates are appointed by the Count in the county in which they are
`seated' and some are appointed by the Duke as a Superior Court, and
some are appointed by the King as a Court of Appeals.
Magistrates
are either Priests of Mitra, or important and respected lessor
nobility. In a few counties there are Druids serving as Magistrates.
In
cases where the penalty is death the Superior Court of the Duchy hears
the case. There will be three Magistrates on the Court. Further the
verdict, if guilty, may be appealed to the Royal Court.
At the
trial the County Sheriff or a deputy will serve as the prosecutor. As
the arresting officer he knows the case best. The Sheriff himself will
prosecute a case before the Superior Court.
The
accused has the right to an Advocate of his choice. Frequently these
are Clerics of Mitra or Druids, though there are professional Advocates.
All
testimony is under oath and a Priest of Mitra, capable of TRUTH SAYER
acts as witness to the testimony. The accused may elect to remain
silent but this may reflect against him.
There are no juries. Verdicts
and sentencing is by the Magistrate.
Unless
the penalty is death or Indenture for a period greater than three
years, the sentence is carried out forthwith. There are no appeals.
Trials may be held in Abstentia as long as the accused has proper
representation.
Clerical Court
Church
Law only applies to members of the Church and former members.
Violations of Church Law are tried in a Clerical or Ecclesiastical
Court. There are three judges, all Senior Priests or, if the case is
serious or major, Abbots or Abbesses, on occasion even Bishops. A
Senior Priest acts as prosecutor and another acts as Advocate.
All
testimony is under oath and is witnessed by a Senior Priest capable of
TRUTH SAYER. Unlike a Secular court the accused may not remain silent
and if he or she refuses to speak methods, usually magical, will be
employed to persuade or pry the truth from him.
There
is no jury and there is no appeal. Sentencing is immediate. A majority
of Bishops may vote for clemency or even to pardon, but the likelihood
of this happening will be known even before the trial begins.
Like
Secular courts, trials may be held in abstentia.
On a few very rare occasions
Druids have been permitted to serve as the Advocates of the accused.
Confessions and the Law
The following applies to both
Secular and Ecclesiastical matters:
If a
criminal gives a sworn confession that is witnessed and confirmed by a
Priest capable of TRUTH SAYER, then an automatic Guilty Verdict is
entered into the record, even without a Magistrate present, and any
accomplices that are implicated by the confession receive a similar
verdict, even if these accomplices are not present or even in custody.
Spell Casters anf the Law
An
obvious problem for law enforcement is controlling spell casters, both
in regards to taking them into custody and later holding them.
The
Cities and most of the major towns have cells or holding areas that
have been depleted of all mana, an effective deterrent to spell
casting. Many other towns have manacles or collars, called
'Jougs'
that have been enchanted to suppress a wearer's magery. But both
these
techniques are expensive and many villages and local lords lack the
resources to buy or fabricate them. Clearly a mundane method is
needed.
The two devices used to secure a
spell caster are known as a 'Brank' or 'Mage's Bridle' and a set of
Finger Pillories.
The
Mage's Bridle locks over the spell caster's head, with an insert, often
spiked, that intrudes into the mouth and prevents the prisoner from
uttering a spell. The Finger Pillory locks the prisoner's fingers
into
immobility, preventing spells requiring gesture. While it is
possible
that the prisoner may be proficent enough to still be able to cast,
such individuals are rare.
Examples
of Branks, or
'Mage's Bridles'
Examples
of Finger
Pillories
Typical
Jougs
Common Pillory
Pillory,
Whipping Post and Stocks
Stocks

Whipped through the Streets
Army Field Gallows
Block,
Axe and Hood