The following applies to the Compendium Books and the Basic Set, third Edition.
Some Campaign genres have specific restrictions and limitations, especially on skills. Some are blindingly obvious… It would be silly to spend points on ‘Computer Programming’ skill in a medieval fantasy campaign.
The following Advantages are prohibited or restricted:
Bardic Immunity
Chronolocation
High Technology (Velitrium & Solista)
Immunity to Time Sickness
Iron Hand
Trained by a Master
Multimillionaire (Velitrium & Solista)
Being of Pure Thought
Faerie Empathy
Divine Favor
Faith Healing
Fugue
Harmony with the Tao
Illuminated
Inherent Magic
Karmic Ties
Natural Spell casting
Racial Memory
Psionic Resistance
Retrogression
Snatcher
Super Luck
Temporal Inertia
Time Jumper
World Jumper
Gadgeteer (Limited to 25pt version)
ALL SUPER and RACIAL ADVANTAGES
The following Disadvantages are prohibited or restricted:
Disadvantages
No Physical Body
Time Sickness
Killjoy
Astral Entity
Karmic Ties
Mundane Background
Unique
Telepathic Addiction
Supersensitive
Yin Yang Imbalance
Non Iconographic (Reduced to 5pts)
ALL SUPER and RACIAL DISADVANTAGES
The following Skills are prohibited or restricted:
Skills
Jitte/Sai
Katana
Kusari
Shuriken
Sumo Wrestling
Fireworks
Blinding Touch
Body Control
Breath Control
Breaking Blow
Chi Treatment
Dislocating
Flying Fist
Flying Leap
Hand of Death
Hypnotic Hands
Immovable Stance
Invisibility Art
Kiai
Mental Strength
Mountain Heart
Light Walk
Nei Tan
Muscle Reading
Pressure Secrets
Tea Ceremony
Yin Yang Healing
Meditation (limited to Realistic type)